Devlog
- January 31, 2021 by ADScomics#lost caves, #journey, #failure, #indie dev, #successIn May 2016, I released my first significant title, Galastar, onto iOS devices. It honestly feels like an eternity ago. Galastar is a small arcade-style shoot’em up that I conceived of back in... Continue reading
- December 15, 2020 by ADScomics#lost caves, #steam, #publish, #8 bit, #16 bit, #12 bit, #platformer, #collect-a-thon, #collectathon, #2D, #platform, #gameLost Caves is only a few short days away from release! While some time has been spent on minor bug-fixing, a lot of time has been spent on getting Lost Caves ready for release! Right now, Lost Caves i... Continue reading
- December 03, 2020 by ADScomics#lost caves, #gold, #beta, #release, #platformer, #game, #press, #pixel art, #8 bit, #16 bit, #12 bit, #ADSentertainmentSo, this log is a bit late. I apologize for that. I’m still hard at work with Lost Caves and have spent time adding remaining features and such. I guess because things have started to slow down, I h... Continue reading
- November 25, 2020 by ADScomics#lost caves, #trailer, #release, #game, #platformer, #collect-a-thon, #2D, #pixel art, #16 bit, #12 bit, #8 bit, #indie gameLast week, I finally dropped Lost Caves' trailer! I made one over a year ago, but that trailer was a lot more slow paced and didn't show nearly as much of the game as I wanted, plus its was rather out... Continue reading
- November 10, 2020 by ADScomics#too hard, #platformer, #lost caves, #2D, #heart, #health, #challenge, #punishing, #balance, #nerf, #vaseSo, like I said last week, the general consensus on Lost Caves from the beta testers was that, while the exploration and treasure collection were a strength, the harsh and punishing difficulty was its... Continue reading
- November 03, 2020 by ADScomics#lost caves, #beta test, #hard, #unforgiving, #enemies, #boss, #playtest, #playthruSo, like I said last week, I sent out copies of Lost Caves to a few people to test and give feedback, and I got my responses back today. The general consensus? The game is way too hard. Like, pretty m... Continue reading
- October 27, 2020 by ADScomics#lost caves, #platformer, #8 bit, #16 bit, #pixel art, #beta, #testing, #bugs, #bugfixing, #polish, #jsonHonestly, the past week was not that exciting in terms of game development of Lost Caves. Since the game is feature complete, I’ve really just been continuing to fix bugs and make tweaks while also... Continue reading
- October 20, 2020 by ADScomics#lost caves, #platformer, #8 bit, #16 bit, #beta, #beta test, #save data, #bossThis past week hasn’t been super exciting in terms of development. It’s been mostly tweaks and fixes that I find. So with that being said, this won’t be a very long devlog. Along with tweaks and... Continue reading
- October 13, 2020 by ADScomics#lost caves, #treasure, #inventory, #16 bit, #8 bit, #platformer, #pixel art, #itemsEver since I first conceived of Lost Caves in mid-2011, I always knew that I wanted there to be a focus on exploration and treasure hunting. That feature is, of course, already in my game now. That be... Continue reading
- October 06, 2020 by ADScomics#lost caves, #platformer, #8 bit, #16 bit, #boss, #mid-boss, #miniboss, #bear, #sonic, #spin dash, #roll, #burrow, #2DWhile most of my time right now in Lost Caves is spent on bug-fixing and tweaking, there was one thing I spent a great deal of time tweaking, and that was the game’s mid-boss: the Wayward Bear Adole... Continue reading
- September 29, 2020 by ADScomics#lost caves, #beta, #bug fix, #treasure, #platformer, #8 bit, #16 bit, #save dataFor the past week, a lot of development on Lost Caves has been bug-fixing and testing the game. Given that the majority of the features have been implemented, I felt that it was a good time to do anot... Continue reading
- September 22, 2020 by ADScomics#lost caves, #platformer, #2d, #slime, #pyramid, #16 bit, #8 bit, #betaSo, this week, I didn’t do anything particularly exciting. Lost Caves is now, for the most part, feature complete. I spent some time running through the game from start to finish, and I did notice s... Continue reading
- September 07, 2020 by ADScomics#lost caves, #platformer, #2D, #8 bit, #16 bit, #boss, #gauntlet, #boss reward, #chest, #treasure, #orb, #bug fixes, #save dataSo, after finishing up the game’s gauntlet level, I returned to work on the boss, as I mentioned in last week’s devlog . Since the second phase is really a more frantic and difficult version of th... Continue reading
- September 01, 2020 by ADScomics#lost caves, #gameplay, #16 bit, #8 bit, #gauntlet level, #saving, #respawn, #pixel art, #checkpoint, #bossBack in my first devlog, I spoke about how I tend to get carried away with the sizes of my levels. (This tendency actually extends to games like Super Mario Maker 2 as well), and while the Gauntlet le... Continue reading
- August 25, 2020 by ADScomics#lost caves, #boss, #gauntlet level, #penultimate, #challenge, #platformer, #platforming, #16 bit, #8 bit, #2D, #subtle, #indicator, #pixel art, #pixelatedFor the past week, I’ve been continuing to work on Lost Caves’ gauntlet level. It’s become rather long, but I try to keep things varied so that it’s not too monotonous. Given that it’s a tes... Continue reading
- August 18, 2020 by ADScomics#lost caves, #boss level, #gauntlet, #level, #boss, #cannon, #challenge, #checkpoint, #platformer, #2D, #8 bit, #16 bitSo, last week, I decided to take a break from designing and developing the game’s big boss. I was kind of reaching a creative road-block with it after moving onto the second phase of the fight, so I... Continue reading
- August 11, 2020 by ADScomics#lost caves, #boss, #pixel perfect, #bilinear, #phases, #atlantisSo, I'm gonna be honest, last week was a bit slow. That said, progress was made, but given that it's mostly regarding the boss, which I'm still neglecting to show a lot of, the amount of stuff I can t... Continue reading
- August 04, 2020 by ADScomics#lost caves, #platformer, #8 bit, #16 bit, #controllers, #gamepad, #control, #inputBefore I begin this, let me just say that Lost Caves does indeed have controls. You can use your keyboard, and you were able to use gamepads with XInput (Xbox controllers basically). That being said,... Continue reading
- July 28, 2020 by ADScomics#lost caves, #boss, #fight, #arena, #chiptune, #platformer, #8 bit, #16 bitFor the past couple of weeks, pretty much my entire focus has been spent on designing this boss, which will still remain in obscurity for the most part. I've made significant progress though, and it's... Continue reading
- July 21, 2020 by ADScomics#Lost Caves, #Boss, #chiptune, #16 bit, #8 bit, #platformer, #2DSo, this is sort of a continuation of last week's develop. I've begun to make some major progress for the game's big boss. Animations have been added for different attacks. Honestly, animations have b... Continue reading
- July 14, 2020 by ADScomics#lost caves, #platformer, #boss, #8 bit, #16 bit, #dog, #shrineFor the past week, I've been out on vacation, but that didn't kept me from working on Lost Caves, especially since I didn't have to worry about my job burning me out. I managed to reach a good stoppi... Continue reading
- July 07, 2020 by ADScomics#lost caves, #platformer, #8 bit, #16 bit, #title screenSo, Lost Caves has used the same title screen for almost 3 years. Ever since I developed the alpha back in 2017 for my 2D game design class, I've had the same extremely basic title screen. That said,... Continue reading
- June 30, 2020 by ADScomics#lost caves, #cannon, #boulder, #platformer, #codingThroughout my time developing Lost Caves and using C# in Unity, I can tell that my ability to code has gotten significantly better. The scripts that I've been writing for new game objects and function... Continue reading