-Nerfed Doom Statues (by a lot). -Since you don't get much time to react when a Doom Statue awakens and begins to chase you, I now have it shake violently and g...
In May 2016, I released my first significant title, Galastar, onto iOS devices. It honestly feels like an eternity ago. Galastar is a small arcade-style shoot...
Lost Caves is now live on itch.io for only 1 dollar for the first week! It'll go up to $4 on February 5th, so make sure to grab your copy before then!...
Lost Caves is only a few short days away from release! While some time has been spent on minor bug-fixing, a lot of time has been spent on getting Lost Caves re...
So, this log is a bit late. I apologize for that. I’m still hard at work with Lost Caves and have spent time adding remaining features and such. I guess becau...
Last week, I finally dropped Lost Caves' trailer! I made one over a year ago, but that trailer was a lot more slow paced and didn't show nearly as much of the g...
So, ever since I got feedback from the developers, I’ve been working on making the game much less frustrating and more accessible. One of the big things I wor...
So, like I said last week, the general consensus on Lost Caves from the beta testers was that, while the exploration and treasure collection were a strength, th...